The Dark Archetypes
Are The Dark Archetypes balanced? I am happy to report that, yes, they are. Some are more powerful than others, but in specific situations. Different skills pay different bills. It's not about everyone being able to do everything great. It's about everyone being able to do something great.
- DM Dango
Tired of being a goody two shoes? Want to see what it's like on the darker side of things? Then The Dark Archetypes is the supplement for you!
- Home Brew Crew
Summon the dead at your side, command devils and demons, leap through the shadows and become evil incarnate in this supplement for the world's greatest roleplaying game.
The Dark Archetypes consists of subclasses for each official class, along with magical items, spells and minions. Several new mechanics are introduced and the subclasses are built thematically and playtested to achieve balance.
The Archetypes are the following:
- Barbarian, Path of the Deathsworn
- Bard, College of the Scream
- Cleric, Demon Cult Domain
- Druidic Circle of the Fungus
- Fighter, Tormentor
- Monk, Way of the Oni
- Paladin of the Seven Deadly Sins
- Ranger, Archetype of the Devilhound
- Rogue, Shadowborn
- Sorcerer of Sanguimancy
- Warlock of the Hive Mind
- Wizard, School of Inversion
The supplement also features:
- Full-color, 54-page bookmarked PDF
- 27 unique magic items (with rarities spanning from common to legendary)
- 2 new Schools of Magic and over 65 unique spells (from cantrips to level 9)
- Eldritch Invocations and a new Pact Boon of The Brand
- 2 brand new creatures with their stat blocks
- Numerous milestone-driven updates
- The Paths of Malice, an original reward system for players roleplaying evil characters